Thursday 11 July 2013

Task 5/6/7/9/10- Planning- Michael Cartledge and Harrison Marlow

Idea

Genre: Action RPG

Title: Malevolence

The idea for my video game is the story of a man called George Frost, he is framed for killing his family by a mob family after he was unable to pay off a debt after he loses his job but didn't want his family to live on the streets. He is incarcerated and spends 7 years with the anger boiling up within him. He eventually escapes prison and goes after the mob family that kiled him.
Over the course of the game the protagonist will target and kill members of the mob family that killed his, leading up to the Godfather of the family who will have lost everything by the time he reaches him. The game will be a release title for a fictional console of our own creation called the 'Omega Gaming System'.



Concept Art- Protagonist








Task 5- Script

Trailer 1

Script Idea 1

In this script idea we imagined George Frost as a less mentally stable person, with an obsession with symmetry.

[George is seen walking down the street towards the camera, he is wearing a long black coat and his face is obscured by darkness, a voice over reads]

George Frost:
I’ve always been obsessed with symmetry, from a young age I hated things being out of place or unbalanced, if things are unbalanced, I am unbalanced.

[Cuts to guys on the ground begging.]

Bad Guy:
No! Please stop!

[Back to George in the street]

George Frost:
It’s been 21 years, and ever since it happened I’ve had this niggling, pain in the back of my head. Every… single... day.
It’s time to restore the balance… I need to restore the balance.

[Cut to George’s friend’s house where they appear to be mid argument.]

George’s Friend:
You can’t do this, George. He’s too powerful.

[Back to George on the street again.]

George Frost:
He killed my family, he framed me, he took everything from me, and now… well now I’m going to take it from him.
My name is George Frost, and I am malevolent.

Script Idea 2


[George Frost is sitting in a darkened bar, wallowing in his sorrows]

George Frost:
                       Same again, Sam.
Sam:
                       You know you can't keep coming in here in the middle of the day.

George Frost:
                       [Sighs] What have you got for me?

Sam:
                       There was a guy in here the other day talking about moving some pretty serious stuff.

George Frost:
                       How do I find him?

Sam:
                       He drives a Ford Fiesta.

George Frost:
                      What's he look like?

Sam:
                      Heavy set, browne hair...


Task 6- Storyboard

Idea 1










Storyboard- Idea 2














Storyboard- Idea 3






Game Cover Designs








Task 7/9- Role Allocation and Casting


Directors- Harrison Marlow and Michael Cartledge
Writers- Harrison Marlow and Michael Cartledge
Producers- Harrison Marlow and Michael Cartledge
Camera Person- Harrison Marlow
Music- Harrison Marlow
Editor- Michael Cartledge


George Frost- Michael Cartledge

George Frost is the protagonist of Malevolence, his family are killed by a mob family after he borrows money and is unable to pay them back. He is framed for the murders but after being released from prison he seeks revenge on those that took everything from him.
Once a family man, the emotional trauma that he has been through has made him cold and emotionless and willing to do anything.
He has no formal combat training causing his melee and gun combat to be sloppy at first, but as players play through the game he will become more and more skilled with weaponry.

Bad Guy- Steve Moore

The mobster that George Frost is seen attacking and killing in the first trailer. Not much is known about this character by Frost or the audience except that he has an affiliation with the mob and is responsible for smuggling drugs into the country.
He is targeted by Frost simply for his affiliation, Frost kills him as a message to the mob.

Tortured Bad Guy- Joseph Prendergast

The mobster that George Frost is shown torturing, killing and burying in the second trailer. It is presumed that this character is a high up member of the mob family as he has information that Frost wants.



Sam- Harrison Marlow

Sam is George Frost's best and only friend, he is also the owner of a bar and is highly adapt at keeping his ear to the ground in order to find information for Frost. When Frost is lost for leads he will go to Sam who will have most likely heard something about the mob's activity.
He does not agree with Frost's desire to chase down the mob as he cares about his friend's well being, but he understands the reason for it and that Frost feels that it is what he must do so reluctantly helps.


Production Schedule




Props and Costume

We bought some air-soft guns to fill the role of weapons in our trailers, when using them on set they were not loaded to ensure there were no injuries.







George Frost's costume is customisable in-game, we show this by changing the costume between trailers but keep the iconic long, dark coat to stay with the feeling of Frost being a caped, antihero figure.





The hedge trimmer we used in the torture trailer was used to show  how George Frost is willing to mutilate people in order to get revenge. When using it we ensured that we never got close to anyone else other than Michael, who held the trimmer and has plenty of practice with it as he has trimmed many a bush. Although this scene was eventually cut from the second trailer.




Licensing


In order to use a licensed piece of music in our A-Level Project we had to email the record company which leased the song 'Too Old To Die Young' by 'Brother Dege' from the 'Django Unchained Original Soundtrack' from the record company 'Republic Records'. In order to use the piece we emailed the company seeking permission to use the song;





Consent Forms















2 comments:

  1. Excellent storyboards with a well thought out concept in evidence. Maybe resize the gun photograph and make it a little smaller.

    ReplyDelete